In a nutshell, Virtual Reality is an artificially created environment by blending imaging technology seamlessly with software programs and hardware capabilities of various devices. The confluence is so mind-blowing that it drives the user to suspend her/his disbelief and accept the artificial environment as the only existing reality.

Even though the concept of Virtual Reality was common among scientific communities from as early as the 1930s, the limitation of technology did not credit the traction VR needed then. However as technology developed, so did virtual reality.

How Does Virtual Reality Work?

VR is all about creating life-like experiences and it is advocated that any display used must be able to project a frame at a minimum rate of 20 – 30 FPS. There are several virtual reality post production services that try to hit beyond this threshold to offer the best experience for users.

One of the most striking aspects of virtual reality is immersion and it is what makes the sensation of being in a virtual world. This is also what makes for the advent of exceptional virtual reality services that offer life-like experiences and interactions with the users.

One of the important aspects that make VR is the confluence of:

– Impeccable 3D technology
– Stereoscopic displays
– Small yet powerful processors
– The advance in omni-directional cameras

These technologies are combined together on different platforms and leveraged with the help of carefully designed software programs to offer the most convincing, immersive and believable virtual reality environments for users.

Recently, photogrammetry is also used to merge several high-resolution to create highly detailed 3D environments and objects in a slew of VR applications apart from a range of technologies for 360-degree video post productions.

The applications of VR are more or less concentrated on the entertainment business. However, as technologies become cheaper and more robust, it can be used in a wide range of industries, for academic purposes and be creating simulated environments.